This past summer, Naughty Dog invited me to its gorgeous office space at Water Garden in Santa Monica, California, where I spent three full days picking the brains of some of the company's most senior, most tenured employees. After (literally) years of trying to tell this story, I was finally given the access necessary for such an endeavor, one that covers three decades of riveting history from Sony's crown jewel developer. But one piece I’ve wanted to write more than any other is The History of Naughty Dog. I’ve already written The History of Sony Bend, The History of Sony San Diego, The History of Santa Monica, and The History of Insomniac. In the mid-to-late '90s, the studio was best-known for Crash Bandicoot, but as time has gone on - and since it joined Sony's first party stable - Naughty Dog's drive to create the best mascot platformers, like Jak & Daxter, has evolved into some of the most stunningly realistic and engaging story-driven action titles of the current generation in the form of the Uncharted trilogy and The Last of Us. The minds there continuously make some of the industry's best games, ones that push the boundaries of graphical fidelity and storytelling in particular. Gamers today know Naughty Dog like movie-goers know Spielberg and Scorsese, and there's a reason for that.
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